Inspire
Explore the map, rally civilians, recruit allies, and turn hope into an army.
WHISPERS OF AGES™
ALPHA PLANNED · Q4 2026
A fast, replayable top-down action-survival game where legendary heroes battle through defining moments in history, armed with culture-inspired weapons and mythic abilities.
Inspired by the immediate survival loop of Vampire Survivors and the historical worlds of Age of Empires—then rebuilt around objective-driven missions, historical allies, and heroes whose campaigns play differently.

Rally the people. Build an army.
WHAT YOU DO
MISSION FAMILIES
FOUR WAYS TO MAKE HISTORY
Explore the map, rally civilians, recruit allies, and turn hope into an army.
Protect a moving force through hostile territory while the pressure keeps rising.
Hold critical ground, reinforce your position, and refuse to let the line break.
Switch between offense, defense, and objectives as the battle evolves around you.
THE FIRST FOUR · FREE CAMPAIGNS
Joan of Arc, Xenophon, Vlad III, and Ragnar Lothbrok each introduce a different mission family. These four full missions form an extended introduction to the game. Win all four to unlock Whispers of Endless Ages.
Explore, rescue civilians, and inspire them to join your cause. Every villager saved and soldier recruited helps build the force that can break the siege of Orléans.
Joan Sword, Holy Banner, and Faith introduce automatic combat, upgrades, and the power of keeping allies alive.
GAMEPLAY FOCUS · RECRUITMENT · EXPLORATION · MOMENTUMLead the Ten Thousand through hostile territory toward home. Your army keeps moving, and your task is to protect it as terrain and enemy pressure change.
Choose your position, cover the marching formation, and bring as many soldiers as possible through the retreat.
GAMEPLAY FOCUS · ESCORT · POSITIONING · ARMY SURVIVALDefend Wallachia against Ottoman forces. Hold critical positions and withstand enemy waves as an overwhelming invasion tests your ability to survive.
Vlad introduces Defense: use the ground, respond to pressure, and protect the position that keeps the mission alive.
GAMEPLAY FOCUS · DEFENSE · ENEMY WAVES · HOLDING GROUNDEnter a Viking campaign where attacking and defending are part of the same fight. Press forward when an opening appears, then regroup when the battle turns.
Ragnar introduces Conquest: combine movement, offense, defense, and mission objectives while adapting to a changing battlefield.
GAMEPLAY FOCUS · OFFENSE & DEFENSE · OBJECTIVES · ADAPTATION
UNLOCKED BY WINNING ALL FOUR FREE MISSIONS
The first four campaigns open the door to the main survival mode. Build a run that can withstand history colliding around you—and expand its possibilities with every new hero you unlock.
Eras collide through shifting environments, armies, and enemies. Historical campaigns stay rooted in their own setting; Endless brings unlocked ages together.
The planned rhythm brings a new historical threat roughly every ten minutes. The next army, age, or event is unpredictable, so your build must keep adapting.
Start with content from the four opening heroes. Unlock more campaigns to add their historical enemies, armies, and other content to the Endless pool.
INSIDE THE GAME · PLANNED FEATURES
Collect the memories of history during a run. Whispers fuel skills, powers, upgrades, and evolutions as you fight to survive.
Earn permanent progress through play. Gold unlocks heroes, weapons, skins, and more historical content beyond a single run.
Level up and choose from randomized upgrades that work together as a build. Greek Fire, for example, can branch toward an Explosion, Fire Zone, or Continuous Flame.
Every hero brings a starting weapon, passive identity, and mission style. Joan’s first chapter introduces Joan Sword, Holy Banner, and Faith alongside village inspiration and recruitment.
Rise through Common, Uncommon, Rare, Epic, Legendary, and Heroic. Kills, survival time, objectives, allies saved, healing efficiency, and damage taken contribute to your performance.
A short cinematic text introduction sets up the hero, event, and objective. Enter each mission knowing who you are and what you are fighting for.
Campaign opponents belong to their historical setting. After the mission, discover the real historical outcome behind the battle you just played.
The first four heroes and missions are free. Most later heroes can be unlocked with earned Gold or an optional purchase. New unlocks bring campaigns, playable heroes, and historical content that also expands Endless.
The planned final group of around ten endgame heroes is Gold-only, earned through gameplay. These heroes will not be available through direct real-money purchases.
Build a collection of heroes across cultures and centuries. The long-term vision is around 60 heroes and campaigns, expanding over time as new chapters enter the game.
THE LIVING CHRONICLE
Complete missions, improve your score, and earn Gold for permanent progression. New heroes bring their own starting weapon, passive identity, and historical mission style—unlocking more than a new appearance. They change what the run asks you to do.
Whispers of Ages is in development. The four opening campaigns and the wider feature set describe the planned game. Later heroes and scenarios will expand over time; the long-term roster is not a launch-day promise.

LEGENDS, NOT LECTURES
Lead historical figures through accessible missions inspired by real events. The long-term vision targets around 60 heroes and campaigns across different eras and cultures, each with a starting weapon, passive identity, and mission style that changes how the game is played.
The first playable chapter follows Joan of Arc at Orléans, where every rescued villager and inspired soldier can change the shape of the battle.