
The Windows PC build is ready for invited testers.
A17PROJECT™ — Independent Game Studio
INDEPENDENT GAME STUDIO · FLORIDA, USA




Padel: The Last Rally™
Discover the world →WHISPERS OF AGES™
ALPHA PLANNED · Q4 2026
HISTORY DOESN’T
REPEAT.
IT FIGHTS BACK.
A fast, replayable top-down action-survival game where legendary heroes battle through defining moments in history, armed with culture-inspired weapons and mythic abilities.
Inspired by the immediate survival loop of Vampire Survivors and the historical worlds of Age of Empires—then rebuilt around objective-driven missions, historical allies, and heroes whose campaigns play differently.

Inspire · Joan of Arc
Rally the people. Build an army.
WHAT YOU DO
MOVE. BUILD.
SURVIVE HISTORY.
- 01Read the battlefield, position carefully, and survive escalating enemy waves.
- 02Collect Whispers, choose new skills, and evolve a build that changes every run.
- 03Complete historical objectives: inspire allies, escort armies, or defend the final line.
- 04Earn permanent progress, master heroes, and return with a stronger strategy.
MISSION FAMILIES
FOUR WAYS TO MAKE HISTORY
Inspire
Explore the map, rally civilians, recruit allies, and turn hope into an army.
Escort
Protect a moving force through hostile territory while the pressure keeps rising.
Defense
Hold critical ground, reinforce your position, and refuse to let the line break.
Conquest
Switch between offense, defense, and objectives as the battle evolves around you.
THE FIRST FOUR · FREE CAMPAIGNS
FOUR HEROES.
ONE BEGINNING.
Joan of Arc, Xenophon, Vlad III, and Ragnar Lothbrok each introduce a different mission family. These four full missions form an extended introduction to the game. Win all four to unlock Whispers of Endless Ages.
Joan of Arc
Explore, rescue civilians, and inspire them to join your cause. Every villager saved and soldier recruited helps build the force that can break the siege of Orléans.
Joan Sword, Holy Banner, and Faith introduce automatic combat, upgrades, and the power of keeping allies alive.
GAMEPLAY FOCUS · RECRUITMENT · EXPLORATION · MOMENTUMXenophon
Lead the Ten Thousand through hostile territory toward home. Your army keeps moving, and your task is to protect it as terrain and enemy pressure change.
Choose your position, cover the marching formation, and bring as many soldiers as possible through the retreat.
GAMEPLAY FOCUS · ESCORT · POSITIONING · ARMY SURVIVALVlad III · The Impaler
Defend Wallachia against Ottoman forces. Hold critical positions and withstand enemy waves as an overwhelming invasion tests your ability to survive.
Vlad introduces Defense: use the ground, respond to pressure, and protect the position that keeps the mission alive.
GAMEPLAY FOCUS · DEFENSE · ENEMY WAVES · HOLDING GROUNDRagnar Lothbrok
Enter a Viking campaign where attacking and defending are part of the same fight. Press forward when an opening appears, then regroup when the battle turns.
Ragnar introduces Conquest: combine movement, offense, defense, and mission objectives while adapting to a changing battlefield.
GAMEPLAY FOCUS · OFFENSE & DEFENSE · OBJECTIVES · ADAPTATION
UNLOCKED BY WINNING ALL FOUR FREE MISSIONS
WHISPERS OF
ENDLESS AGES
The first four campaigns open the door to the main survival mode. Build a run that can withstand history colliding around you—and expand its possibilities with every new hero you unlock.
Time Rifts
Eras collide through shifting environments, armies, and enemies. Historical campaigns stay rooted in their own setting; Endless brings unlocked ages together.
Random Age Event / Attack
The planned rhythm brings a new historical threat roughly every ten minutes. The next army, age, or event is unpredictable, so your build must keep adapting.
An Expanding Endless World
Start with content from the four opening heroes. Unlock more campaigns to add their historical enemies, armies, and other content to the Endless pool.
- Play history
- Unlock heroes
- Expand Endless
- Earn Gold
- Unlock more history
INSIDE THE GAME · PLANNED FEATURES
Every run builds a legend.
Whispers
Collect the memories of history during a run. Whispers fuel skills, powers, upgrades, and evolutions as you fight to survive.
Gold
Earn permanent progress through play. Gold unlocks heroes, weapons, skins, and more historical content beyond a single run.
Skill System & Branching Evolutions
Level up and choose from randomized upgrades that work together as a build. Greek Fire, for example, can branch toward an Explosion, Fire Zone, or Continuous Flame.
Hero Weapons & Passives
Every hero brings a starting weapon, passive identity, and mission style. Joan’s first chapter introduces Joan Sword, Holy Banner, and Faith alongside village inspiration and recruitment.
Hero Mastery & Score
Rise through Common, Uncommon, Rare, Epic, Legendary, and Heroic. Kills, survival time, objectives, allies saved, healing efficiency, and damage taken contribute to your performance.
Historical Intro System
A short cinematic text introduction sets up the hero, event, and objective. Enter each mission knowing who you are and what you are fighting for.
Bosses & Historical Endings
Campaign opponents belong to their historical setting. After the mission, discover the real historical outcome behind the battle you just played.
Hero & Campaign Unlocks
The first four heroes and missions are free. Most later heroes can be unlocked with earned Gold or an optional purchase. New unlocks bring campaigns, playable heroes, and historical content that also expands Endless.
Prestige Heroes
The planned final group of around ten endgame heroes is Gold-only, earned through gameplay. These heroes will not be available through direct real-money purchases.
The Living Chronicle
Build a collection of heroes across cultures and centuries. The long-term vision is around 60 heroes and campaigns, expanding over time as new chapters enter the game.
THE LIVING CHRONICLE
THE PAST CALLS.
LEGENDS ANSWER.
Complete missions, improve your score, and earn Gold for permanent progression. New heroes bring their own starting weapon, passive identity, and historical mission style—unlocking more than a new appearance. They change what the run asks you to do.
More history awaits.
- LeonidasLater Defense campaign · hold the pass at Thermopylae.
- Alexander the GreatLater Conquest campaign · combine advance, defense, and objectives.
- William WallaceFuture Inspire hero · rally people and soldiers.
- Tokugawa IeyasuFuture Conquest hero · adapt across a changing campaign.
Discover new ages.
- SaladinConquest campaign · defense, maneuver, and decisive attacks while protecting key objectives.
- HannibalCrossing the Alps · escort an army through punishing terrain.
- Genghis KhanControl movement, pressure, and mounted forces across a changing battlefield.
- Across the agesDiscover further planned campaigns with Pachacuti of the Inca, Jasaw Chan K’awiil I of the Maya, Cuauhtémoc of the Aztecs, and more.
Whispers of Ages is in development. The four opening campaigns and the wider feature set describe the planned game. Later heroes and scenarios will expand over time; the long-term roster is not a launch-day promise.

LEGENDS, NOT LECTURES
REAL HEROES.
MYTHIC POWER.
Lead historical figures through accessible missions inspired by real events. The long-term vision targets around 60 heroes and campaigns across different eras and cultures, each with a starting weapon, passive identity, and mission style that changes how the game is played.
The first playable chapter follows Joan of Arc at Orléans, where every rescued villager and inspired soldier can change the shape of the battle.
WHISPERS OF AGES™ · ETERNAL
Official Soundtracks.
Explore the music of Hellas, Rome, and Japan.
Three worlds. Three themes from Whispers of Ages.
THE ETERNAL COLLECTION
More from A17PROJECT on YouTube ↗LISTEN WITHOUT VIDEO
History Is Breathing
Five original songs from Whispers of Ages. Press play and let the music take you through the ages.
FINGER WARS™
PRE-ALPHA PLAYTEST LIVE · WINDOWS PC · BY INVITATION

MYTHS COLLIDE
AT YOUR FINGERTIPS.
A tactical physics battle where legendary armies become weighty sculpted pieces. Aim with your finger, choose the arc, release the shot, and turn one precise collision into a victory worthy of myth.
Every battlefield belongs to a different world. Every army carries its own visual identity. The rules stay readable; the mastery comes from angle, power, terrain, wind, and nerve.
THE ART OF THE FLICK
AIM. RELEASE.
LET PHYSICS DECIDE.
Finger Wars turns one pull-and-release gesture into a tactical weapon. Low shots stay controlled; high arcs clear walls but remain exposed to wind for longer. Collisions matter, yet eliminations are decided only after every moving piece has stopped.
- 01Select a surviving hero and read the battlefield.
- 02Pull opposite the target to set direction, power, and launch arc.
- 03Release, then let flight, bounces, collisions, and terrain resolve.
- 04Come to rest overlapping an enemy to eliminate it and earn another flick.

PROTECT THE
SECRET LEADER.
Build a private formation, secretly appoint one leader, and face a tactical computer opponent. Eliminate the enemy leader or the entire opposing army. A successful enemy cover lets the attacker continue; friendly fire can cost pieces, points, or the match.
BATTLE FORMATS & MODE ROADMAP
MORE WAYS
TO MAKE HISTORY.
Turn-based tactics across every mode. Classic keeps the pure physics battle; Advanced adds skills, while Finger Royale and Adventure expand the journey.
4 Army Battle
Four armies share one battlefield, taking turns to outflank rivals and protect their secret leaders. Face AI opponents, with PvP battles planned for play against other players.
Advanced
Choose three skills before battle from a shared pool. Push rivals with Titan’s Pulse, conceal moves with Shadow Veil or empower a hero with Ares’ Fury. Timing your abilities adds a new layer to every flick.
Finger Royale
One active hero, two in reserve. Cross a larger map, fight hostile creatures and rival teams, find healing and gold, and upgrade skills as survivors converge on the centre.
Adventure
Explore, discover chests and events, survive enemy waves and challenge mini-bosses with special skills. Grow stronger, upgrade abilities with found gold and unlock skins through your progress.
Finger Royale and Adventure are planned to share one optional map download inside the game. Mode availability, online PvP and release timing are still in development.
CURRENT ARMY · FUTURE WORLD CONCEPTS
CHOOSE A LEGEND.
CLAIM A WORLD.
The 12-piece Achaean army anchors the current game. Gods, monsters, and warriors from other eras show how future worlds can share the same premium sculpted-piece language.


Achaean Host
Achilles and 11 fellow heroes form the approved Achaean army, fighting across a rugged Mycenaean arena where setup, aim, and final cover decide the battle.


Asgard
Odin previews a future Norse world shaped by runes, stone, snow, and thunderous impacts. Its final roster and release scope remain in development.
Underworld
Hades watches over an infernal arena of twin volcanoes, broken basalt, isolated lava pits and erupting geysers. Solid routes separate the hazards; every landing matters.


Into the Fog
Medusa’s emerald gaze and glowing serpents emerge from a limited-visibility arena. Nearby pieces reveal danger through the mist; the exact fog rules remain subject to playtesting.
Olympia Stadium
A race through an ancient stadium, where precise flicks and route hazards turn the run to the finish into a tactical contest. Zeus introduces its Olympian character.
Lake Ladoga
An open ice arena with no enclosing walls. Plan the slide, shove rivals toward the edge, and let every moving piece settle before the outcome is decided. Thor brings the Norse presence.
Labyrinth
Lead a single hero into a maze where mist conceals unexplored paths. Discover routes and earn exploration points for skills as Theseus guides the journey through the unknown.
Colosseum
Enter a gladiatorial arena planned around warning signals, trapdoors, and roaming beasts that threaten every army. Priscus embodies the fight for survival beneath the stands.

ONE RULE ACROSS EVERY ERA
FLICK A HERO.
START A WAR.
Finger Wars is built to carry one clear tactical system from the Iliad into future mythic and historical worlds: aim the piece, release the shot, and let the final position decide the battle.
BEYOND THE EIGHT™
IN DEVELOPMENT · FIRST WORLD: ICE
A WORLD WORTH REVEALING
BREAK THE SHELL.
FIND WHAT LIES BEYOND.
Beyond the Eight is a long-form fantasy adventure about uncovering a world piece by piece. Your hero explores the land, breaks its elemental shell and discovers places, resources, dangers and small stories. At each key encounter, your choices help shape the journey.

Open the world
Break the shell to uncover a new part of the map, with its own landmarks and possibilities.
Follow the journey
Watch your hero travel through revealed places, gathering what is needed to grow stronger.
Shape the story
Respond to encounters and make decisions that can change what happens next.
Unite the Seal
Find its scattered fragments, prepare your hero and call the world boss when you are ready.

THE JOURNEY CONTINUES
ONE WORLD IS
ONLY THE BEGINNING.
The first journey begins in Ice. The wider vision spans eight elemental worlds and can continue beyond them. Progress is built to last: each discovery, choice and preparation moves your hero closer to the next challenge.
Target platformsPC · iOS · Android
Platform availability and release timing are not confirmed yet.
EXPLORE BEYOND THE EIGHT ↗PADEL: THE LAST RALLY™
ALPHA PLANNED · 2027
ONE COURT.
ONE MORE RALLY.
A premium arcade padel game for PC, consoles, and mobile, combining fast matches, responsive controls, expressive characters, and the depth to reward players who keep improving.
The goal is simple: make every point immediately fun, then give every return, angle, position, and decision enough precision to master over time—whether you play with a controller, keyboard, or touchscreen.

THE CORE EXPERIENCE
READ. MOVE.
OWN THE RALLY.
Gameplay comes first. Ball physics, AI, controls, impact, and game feel are developed as one connected system so every rally feels responsive rather than scripted.
- 01Read the incoming ball and move early to create the right angle.
- 02Choose placement, timing, and power instead of relying on a single perfect button.
- 03Use each character’s strengths, weaknesses, and signature shot to shape the point.
- 04Win fast matches, improve your consistency, and return for the next rally.
Arcade
Jump into fast padel matches built around clarity, responsive controls, expressive characters, and satisfying moment-to-moment competition.
The Last Rally
Create your own team, choose its name and emblem, recruit characters with different playstyles, and enter a continuing elimination challenge. Progress from match to match with the surviving roster—when a player is eliminated, that loss is permanent for the run. Adapt the team, protect your remaining legends, and see how far the final lineup can go.
More ways to play
Beyond Arcade and The Last Rally, the approved long-term direction includes Manager Mode, Solo Career, and Padel Academy—developed after the core match experience reaches its quality bar.
INSIDE PADEL: THE LAST RALLY™
INTERFACE PREVIEW
Your next rally starts here.

Step onto the court with the Padel: The Last Rally roster.
View full image ↗
Meet the players, compare their strengths, and pick your partnership.
View full image ↗A look at the interface in development. Screens and features may evolve before release.
THE PROMISE
“Simple to learn.
Difficult to master.”
Professional presentation matters—but player enjoyment, replayability, and the feel of the rally always come first.
ONE-PERSON INDEPENDENT STUDIO
I GREW UP
PLAYING WORLDS.
NOW I BUILD THEM.
Independent games created in Florida by one lifelong gamer with an ambitious vision.
↓“I DON’T JUST CREATE GAMES.
I CHASE THAT FEELING.”
The feeling of one more try, one perfect move, and a world you are not ready to leave.THE STUDIO
ONE CREATOR.
FOUR WORLDS.
A17PROJECT is a one-person independent game studio in Florida, created by a lifelong gamer. I build focused games with memorable mechanics, confident worlds, and the kind of replay value that makes “one more try” impossible to resist.
TEST THE GAMES
ALPHA APPLICATIONS
YOUR NEXT
PLAYTEST AWAITS.
Alpha applications are open. Choose a game, tell us your platform, and join the list for upcoming closed tests. Selected testers receive a personal invitation when their build is ready.
EXPLORE THE TESTER PORTAL ↗The Finger Wars pre-alpha playtest is live.
Finger Wars is available to approved testers on Windows PC by invitation. Apply at the tester portal for your personal access code. Whispers of Ages is planned for Q4 2026 (October–December), followed by Padel: The Last Rally in 2027.
Whispers of Ages™
A new chapter is taking shape. Find future builds, version notes, and testing information here.
VIEW PLAYTEST PAGE ↗Finger Wars™
The Windows PC pre-alpha build is available to approved testers by invitation. Apply for access through the tester portal.
APPLY FOR ACCESS ↗Beyond the Eight™
Discover the first elemental world. Playtest dates will be announced as development progresses.
EXPLORE THE GAME ↗Padel: The Last Rally™
The next rally is getting ready. Early builds and installation details will appear on the game’s playtest page.
VIEW PLAYTEST PAGE ↗BUILD WITH A17PROJECT™
CONNECT WITH THE STUDIO
HELP TAKE
THE NEXT STEP.
A17PROJECT is opening the door to people who can help these games reach their full potential—from publishing partners to the players who test every mechanic.
Publishers & Partners
I am looking for publishing, funding, platform, and strategic partners who believe in distinctive independent games.
PARTNERSHIP DETAILS ↗Playtesters
Join upcoming closed tests, play early builds, and help sharpen balance, controls, clarity, and that all-important game feel.
APPLY FOR ALPHA ↗Press & Creators
Cover indie games, stream new discoveries, or build gaming communities? Ask for updates, media assets, and early access opportunities.
GET IN TOUCH ↗WALLPAPER ART
FREE DOWNLOADS · SWIPE TO EXPLORE
TAKE THE WORLDS
WITH YOU.
Padel: The Last Rally, Whispers of Ages, and Finger Wars together in one cinematic collector wallpaper.
FOUR GAMES
ONE STUDIO.
Four original games, united in the official A17PROJECT collector artwork.
HOLD
THE PASS.
Leonidas and the Spartan phalanx stand against the darkness at Thermopylae.
LEAD
THE MARCH.
Xenophon leads the Ten Thousand through hostile territory and toward home.
PUBLISHER, PLAYER, CREATOR—
THERE IS A PLACE FOR YOU HERE.






















