FINGER WARS™ · PRE-ALPHA PLAYTEST LIVE · WINDOWS PC · BY INVITATION

The Windows PC build is ready for invited testers.

A17PROJECT™ — Independent Game Studio

INDEPENDENT GAME STUDIO · FLORIDA, USA

02PRE-ALPHA PLAYTEST LIVE · WINDOWS PC · BY INVITATION
Finger Wars™ game artwork

Finger Wars™

Myths collide at your fingertips.

Discover the world →
03In development · Ice world first
Beyond the Eight™ game artwork

Beyond the Eight™

Break the shell. Reveal the world.

Discover the world →

WHISPERS OF AGES™

ALPHA PLANNED · Q4 2026

HISTORY DOESN’T
REPEAT.
IT FIGHTS BACK.

A fast, replayable top-down action-survival game where legendary heroes battle through defining moments in history, armed with culture-inspired weapons and mythic abilities.

Inspired by the immediate survival loop of Vampire Survivors and the historical worlds of Age of Empires—then rebuilt around objective-driven missions, historical allies, and heroes whose campaigns play differently.

Joan of Arc leading an army before a medieval city
01
Inspire · Joan of Arc

Rally the people. Build an army.

01 / 04
GENRETop-down action survival
OPENING CAMPAIGNSFour free heroes · four mission families
CONTROLSMovement and automatic combat
STRUCTUREHistorical missions + endless survival

WHAT YOU DO

MOVE. BUILD.
SURVIVE HISTORY.

  1. 01Read the battlefield, position carefully, and survive escalating enemy waves.
  2. 02Collect Whispers, choose new skills, and evolve a build that changes every run.
  3. 03Complete historical objectives: inspire allies, escort armies, or defend the final line.
  4. 04Earn permanent progress, master heroes, and return with a stronger strategy.

MISSION FAMILIES

FOUR WAYS TO MAKE HISTORY

01

Inspire

Explore the map, rally civilians, recruit allies, and turn hope into an army.

02

Escort

Protect a moving force through hostile territory while the pressure keeps rising.

03

Defense

Hold critical ground, reinforce your position, and refuse to let the line break.

04

Conquest

Switch between offense, defense, and objectives as the battle evolves around you.

THE FIRST FOUR · FREE CAMPAIGNS

FOUR HEROES.
ONE BEGINNING.

Joan of Arc, Xenophon, Vlad III, and Ragnar Lothbrok each introduce a different mission family. These four full missions form an extended introduction to the game. Win all four to unlock Whispers of Endless Ages.

01
INSPIRE · FRANCE · ORLÉANS · FREE

Joan of Arc

Explore, rescue civilians, and inspire them to join your cause. Every villager saved and soldier recruited helps build the force that can break the siege of Orléans.

Joan Sword, Holy Banner, and Faith introduce automatic combat, upgrades, and the power of keeping allies alive.

GAMEPLAY FOCUS · RECRUITMENT · EXPLORATION · MOMENTUM
02
ESCORT · ANABASIS · THE TEN THOUSAND · FREE

Xenophon

Lead the Ten Thousand through hostile territory toward home. Your army keeps moving, and your task is to protect it as terrain and enemy pressure change.

Choose your position, cover the marching formation, and bring as many soldiers as possible through the retreat.

GAMEPLAY FOCUS · ESCORT · POSITIONING · ARMY SURVIVAL
03
DEFENSE · WALLACHIA · FREE

Vlad III · The Impaler

Defend Wallachia against Ottoman forces. Hold critical positions and withstand enemy waves as an overwhelming invasion tests your ability to survive.

Vlad introduces Defense: use the ground, respond to pressure, and protect the position that keeps the mission alive.

GAMEPLAY FOCUS · DEFENSE · ENEMY WAVES · HOLDING GROUND
04
CONQUEST · VIKING / NORSE CAMPAIGN · FREE

Ragnar Lothbrok

Enter a Viking campaign where attacking and defending are part of the same fight. Press forward when an opening appears, then regroup when the battle turns.

Ragnar introduces Conquest: combine movement, offense, defense, and mission objectives while adapting to a changing battlefield.

GAMEPLAY FOCUS · OFFENSE & DEFENSE · OBJECTIVES · ADAPTATION
Warriors from different historical eras stand before golden time rifts in Whispers of Endless Ages

UNLOCKED BY WINNING ALL FOUR FREE MISSIONS

WHISPERS OF
ENDLESS AGES

The first four campaigns open the door to the main survival mode. Build a run that can withstand history colliding around you—and expand its possibilities with every new hero you unlock.

Time Rifts

Eras collide through shifting environments, armies, and enemies. Historical campaigns stay rooted in their own setting; Endless brings unlocked ages together.

Random Age Event / Attack

The planned rhythm brings a new historical threat roughly every ten minutes. The next army, age, or event is unpredictable, so your build must keep adapting.

An Expanding Endless World

Start with content from the four opening heroes. Unlock more campaigns to add their historical enemies, armies, and other content to the Endless pool.

  1. Play history
  2. Unlock heroes
  3. Expand Endless
  4. Earn Gold
  5. Unlock more history

INSIDE THE GAME · PLANNED FEATURES

Every run builds a legend.

Whispers

Collect the memories of history during a run. Whispers fuel skills, powers, upgrades, and evolutions as you fight to survive.

Gold

Earn permanent progress through play. Gold unlocks heroes, weapons, skins, and more historical content beyond a single run.

Skill System & Branching Evolutions

Level up and choose from randomized upgrades that work together as a build. Greek Fire, for example, can branch toward an Explosion, Fire Zone, or Continuous Flame.

Hero Weapons & Passives

Every hero brings a starting weapon, passive identity, and mission style. Joan’s first chapter introduces Joan Sword, Holy Banner, and Faith alongside village inspiration and recruitment.

Hero Mastery & Score

Rise through Common, Uncommon, Rare, Epic, Legendary, and Heroic. Kills, survival time, objectives, allies saved, healing efficiency, and damage taken contribute to your performance.

Historical Intro System

A short cinematic text introduction sets up the hero, event, and objective. Enter each mission knowing who you are and what you are fighting for.

Bosses & Historical Endings

Campaign opponents belong to their historical setting. After the mission, discover the real historical outcome behind the battle you just played.

Hero & Campaign Unlocks

The first four heroes and missions are free. Most later heroes can be unlocked with earned Gold or an optional purchase. New unlocks bring campaigns, playable heroes, and historical content that also expands Endless.

Prestige Heroes

The planned final group of around ten endgame heroes is Gold-only, earned through gameplay. These heroes will not be available through direct real-money purchases.

The Living Chronicle

Build a collection of heroes across cultures and centuries. The long-term vision is around 60 heroes and campaigns, expanding over time as new chapters enter the game.

THE LIVING CHRONICLE

THE PAST CALLS.
LEGENDS ANSWER.

Complete missions, improve your score, and earn Gold for permanent progression. New heroes bring their own starting weapon, passive identity, and historical mission style—unlocking more than a new appearance. They change what the run asks you to do.

01Survive missions and complete historical objectives.
02Build mastery ranks from Common to Heroic.
03Unlock more heroes and historical content with earned Gold.
04Open new eras for missions and Endless mode.
LATER HEROES · PLANNED ROSTER

More history awaits.

  • LeonidasLater Defense campaign · hold the pass at Thermopylae.
  • Alexander the GreatLater Conquest campaign · combine advance, defense, and objectives.
  • William WallaceFuture Inspire hero · rally people and soldiers.
  • Tokugawa IeyasuFuture Conquest hero · adapt across a changing campaign.
MORE CULTURES · FUTURE CAMPAIGNS

Discover new ages.

  • SaladinConquest campaign · defense, maneuver, and decisive attacks while protecting key objectives.
  • HannibalCrossing the Alps · escort an army through punishing terrain.
  • Genghis KhanControl movement, pressure, and mounted forces across a changing battlefield.
  • Across the agesDiscover further planned campaigns with Pachacuti of the Inca, Jasaw Chan K’awiil I of the Maya, Cuauhtémoc of the Aztecs, and more.

Whispers of Ages is in development. The four opening campaigns and the wider feature set describe the planned game. Later heroes and scenarios will expand over time; the long-term roster is not a launch-day promise.

Armored warriors from Whispers of Ages™

LEGENDS, NOT LECTURES

REAL HEROES.
MYTHIC POWER.

Lead historical figures through accessible missions inspired by real events. The long-term vision targets around 60 heroes and campaigns across different eras and cultures, each with a starting weapon, passive identity, and mission style that changes how the game is played.

The first playable chapter follows Joan of Arc at Orléans, where every rescued villager and inspired soldier can change the shape of the battle.

EXPLORE WHISPERS OF AGES™ ↗

WHISPERS OF AGES™ · ETERNAL

Official Soundtracks.

Explore the music of Hellas, Rome, and Japan.
Three worlds. Three themes from Whispers of Ages.

Hellas Eternal · Official SoundtrackWatch on YouTube ↗

THE ETERNAL COLLECTION

More from A17PROJECT on YouTube ↗

LISTEN WITHOUT VIDEO

History Is Breathing

Five original songs from Whispers of Ages. Press play and let the music take you through the ages.

FINGER WARS™

PRE-ALPHA PLAYTEST LIVE · WINDOWS PC · BY INVITATION

MYTHS COLLIDE
AT YOUR FINGERTIPS.

A tactical physics battle where legendary armies become weighty sculpted pieces. Aim with your finger, choose the arc, release the shot, and turn one precise collision into a victory worthy of myth.

Every battlefield belongs to a different world. Every army carries its own visual identity. The rules stay readable; the mastery comes from angle, power, terrain, wind, and nerve.

The floating Olympus battlefield
OLYMPIAN GODS · WORLD CONCEPT

THE GODS
ENTER THE ARENA.

Zeus, Hera, Poseidon, Athena, and Ares preview an Olympian army on a white-and-gold battlefield above the clouds. Every hero follows the same thick, sculpted-piece language at the heart of Finger Wars.

Zeus hero piece
ZEUS
Hera hero piece
HERA
Poseidon hero piece
POSEIDON
Athena hero piece
ATHENA
Ares hero piece
ARES
GENRETactical physics battle
FORMAT12 pieces vs 12 pieces
CORE INPUTTap · Pull · Release
CAMERACinematic top-down 3D

THE ART OF THE FLICK

AIM. RELEASE.
LET PHYSICS DECIDE.

Finger Wars turns one pull-and-release gesture into a tactical weapon. Low shots stay controlled; high arcs clear walls but remain exposed to wind for longer. Collisions matter, yet eliminations are decided only after every moving piece has stopped.

  1. 01Select a surviving hero and read the battlefield.
  2. 02Pull opposite the target to set direction, power, and launch arc.
  3. 03Release, then let flight, bounces, collisions, and terrain resolve.
  4. 04Come to rest overlapping an enemy to eliminate it and earn another flick.
WINDDrifts airborne pieces
FINAL COVERKills resolve at rest
HAZARDSRivers, lava, and cliffs
STREAKSA kill earns another flick
Mycenaean floating battlefield with a river and two bridges
CLASSIC BATTLE · OFFLINE

PROTECT THE
SECRET LEADER.

Build a private formation, secretly appoint one leader, and face a tactical computer opponent. Eliminate the enemy leader or the entire opposing army. A successful enemy cover lets the attacker continue; friendly fire can cost pieces, points, or the match.

BALANCEDWIDE LINEBRONZE WEDGEECHELONDISPERSEDCORNER GUARDOPEN SKIRMISH

BATTLE FORMATS & MODE ROADMAP

MORE WAYS
TO MAKE HISTORY.

Turn-based tactics across every mode. Classic keeps the pure physics battle; Advanced adds skills, while Finger Royale and Adventure expand the journey.

ARENA FORMAT · AI / PLANNED PVP

4 Army Battle

Four armies share one battlefield, taking turns to outflank rivals and protect their secret leaders. Face AI opponents, with PvP battles planned for play against other players.

IN DEVELOPMENT · SKILL-BASED ARENAS

Advanced

Choose three skills before battle from a shared pool. Push rivals with Titan’s Pulse, conceal moves with Shadow Veil or empower a hero with Ares’ Fury. Timing your abilities adds a new layer to every flick.

PLANNED MODE · TURN-BASED ROYALE

Finger Royale

One active hero, two in reserve. Cross a larger map, fight hostile creatures and rival teams, find healing and gold, and upgrade skills as survivors converge on the centre.

PLANNED MODE · EXPLORATION & RPG PROGRESSION

Adventure

Explore, discover chests and events, survive enemy waves and challenge mini-bosses with special skills. Grow stronger, upgrade abilities with found gold and unlock skins through your progress.

Finger Royale and Adventure are planned to share one optional map download inside the game. Mode availability, online PvP and release timing are still in development.

CURRENT ARMY · FUTURE WORLD CONCEPTS

CHOOSE A LEGEND.
CLAIM A WORLD.

The 12-piece Achaean army anchors the current game. Gods, monsters, and warriors from other eras show how future worlds can share the same premium sculpted-piece language.

Mycenaean floating island with a river and two bridgesAchilles hero piece
CURRENT FOUNDATION · THE ILIAD

Achaean Host

Achilles and 11 fellow heroes form the approved Achaean army, fighting across a rugged Mycenaean arena where setup, aim, and final cover decide the battle.

Norse floating island conceptOdin hero piece concept
FUTURE WORLD CONCEPT · NORSE GODS

Asgard

Odin previews a future Norse world shaped by runes, stone, snow, and thunderous impacts. Its final roster and release scope remain in development.

Underworld floating arena beneath fiery clouds, with twin volcanoes and separate lava pits and geysers
Hades hero piece with violet underworld effects
FUTURE WORLD CONCEPT · THE UNDERWORLD

Underworld

Hades watches over an infernal arena of twin volcanoes, broken basalt, isolated lava pits and erupting geysers. Solid routes separate the hazards; every landing matters.

Mythical monsters fog arena conceptUpdated Medusa sculpted wood piece with emerald eyes and glowing snake-hair effects
FUTURE ARENA CONCEPT · MYTHIC MONSTERS

Into the Fog

Medusa’s emerald gaze and glowing serpents emerge from a limited-visibility arena. Nearby pieces reveal danger through the mist; the exact fog rules remain subject to playtesting.

Olympia race arena above sunlit clouds with ancient stands and terrain hazardsZeus sculpted hero piece
IN DEVELOPMENT · ANCIENT GREECE · RACE CONCEPT

Olympia Stadium

A race through an ancient stadium, where precise flicks and route hazards turn the run to the finish into a tactical contest. Zeus introduces its Olympian character.

Lake Ladoga ice arena above snowy mountain clouds with warm sunlightThor sculpted hero piece
IN DEVELOPMENT · FROZEN ARENA · SLIDING BATTLE

Lake Ladoga

An open ice arena with no enclosing walls. Plan the slide, shove rivals toward the edge, and let every moving piece settle before the outcome is decided. Thor brings the Norse presence.

Stone labyrinth floating above clouds, with winding corridors and distant templesTheseus sculpted hero piece
IN DEVELOPMENT · MYTHIC GREECE · EXPLORATION CONCEPT

Labyrinth

Lead a single hero into a maze where mist conceals unexplored paths. Discover routes and earn exploration points for skills as Theseus guides the journey through the unknown.

Roman Colosseum above sunset clouds with a sand arena, trapdoors and surrounding tiersPriscus sculpted hero piece
IN DEVELOPMENT · ANCIENT ROME · HAZARD ARENA CONCEPT

Colosseum

Enter a gladiatorial arena planned around warning signals, trapdoors, and roaming beasts that threaten every army. Priscus embodies the fight for survival beneath the stands.

Finger Wars™ forest wallpaper with Achilles, the Achaean army and A17PROJECT™ emblem

ONE RULE ACROSS EVERY ERA

FLICK A HERO.
START A WAR.

Finger Wars is built to carry one clear tactical system from the Iliad into future mythic and historical worlds: aim the piece, release the shot, and let the final position decide the battle.

EXPLORE FINGER WARS™ ↗

BEYOND THE EIGHT™

IN DEVELOPMENT · FIRST WORLD: ICE

A WORLD WORTH REVEALING

BREAK THE SHELL.
FIND WHAT LIES BEYOND.

Beyond the Eight is a long-form fantasy adventure about uncovering a world piece by piece. Your hero explores the land, breaks its elemental shell and discovers places, resources, dangers and small stories. At each key encounter, your choices help shape the journey.

Beyond the Eight™ concept artwork showing a knight setting out across a fantasy world
Concept artwork · game in development
01 · REVEAL

Open the world

Break the shell to uncover a new part of the map, with its own landmarks and possibilities.

02 · EXPLORE

Follow the journey

Watch your hero travel through revealed places, gathering what is needed to grow stronger.

03 · CHOOSE

Shape the story

Respond to encounters and make decisions that can change what happens next.

04 · CHALLENGE

Unite the Seal

Find its scattered fragments, prepare your hero and call the world boss when you are ready.

Beyond the Eight™ approved Endless Reveal concept artwork

THE JOURNEY CONTINUES

ONE WORLD IS
ONLY THE BEGINNING.

The first journey begins in Ice. The wider vision spans eight elemental worlds and can continue beyond them. Progress is built to last: each discovery, choice and preparation moves your hero closer to the next challenge.

Target platformsPC · iOS · Android

Platform availability and release timing are not confirmed yet.

EXPLORE BEYOND THE EIGHT ↗

PADEL: THE LAST RALLY™

ALPHA PLANNED · 2027

ONE COURT.
ONE MORE RALLY.

A premium arcade padel game for PC, consoles, and mobile, combining fast matches, responsive controls, expressive characters, and the depth to reward players who keep improving.

The goal is simple: make every point immediately fun, then give every return, angle, position, and decision enough precision to master over time—whether you play with a controller, keyboard, or touchscreen.

Thanos performing an airborne power smash on a night padel court
GENREPremium arcade sports
PLATFORMSPC · Consoles · Mobile
MATCH STYLEFast, readable, competitive
PHILOSOPHYSimple to learn · difficult to master

THE CORE EXPERIENCE

READ. MOVE.
OWN THE RALLY.

Gameplay comes first. Ball physics, AI, controls, impact, and game feel are developed as one connected system so every rally feels responsive rather than scripted.

  1. 01Read the incoming ball and move early to create the right angle.
  2. 02Choose placement, timing, and power instead of relying on a single perfect button.
  3. 03Use each character’s strengths, weaknesses, and signature shot to shape the point.
  4. 04Win fast matches, improve your consistency, and return for the next rally.
INSTANT COMPETITION

Arcade

Jump into fast padel matches built around clarity, responsive controls, expressive characters, and satisfying moment-to-moment competition.

SIGNATURE ELIMINATION MODE

The Last Rally

Create your own team, choose its name and emblem, recruit characters with different playstyles, and enter a continuing elimination challenge. Progress from match to match with the surviving roster—when a player is eliminated, that loss is permanent for the run. Adapt the team, protect your remaining legends, and see how far the final lineup can go.

EXPANDED GAME

More ways to play

Beyond Arcade and The Last Rally, the approved long-term direction includes Manager Mode, Solo Career, and Padel Academy—developed after the core match experience reaches its quality bar.

INSIDE PADEL: THE LAST RALLY™

INTERFACE PREVIEW

Your next rally starts here.

Padel: The Last Rally™ main menu showing the four players and Play, Settings, and Quit options
01 · Main menu

Step onto the court with the Padel: The Last Rally roster.

View full image ↗
Choose Your Legend screen with four player portraits, concealed names, player stats, and team chemistry
02 · Choose your legend

Meet the players, compare their strengths, and pick your partnership.

View full image ↗

A look at the interface in development. Screens and features may evolve before release.

THE PROMISE

“Simple to learn.
Difficult to master.”

Professional presentation matters—but player enjoyment, replayability, and the feel of the rally always come first.

EXPLORE PADEL: THE LAST RALLY™ ↗

ONE-PERSON INDEPENDENT STUDIO

I GREW UP
PLAYING WORLDS.
NOW I BUILD THEM.

Independent games created in Florida by one lifelong gamer with an ambitious vision.

↓

“I DON’T JUST CREATE GAMES.

I CHASE THAT FEELING.”

The feeling of one more try, one perfect move, and a world you are not ready to leave.

THE STUDIO

ONE CREATOR.
FOUR WORLDS.

A17PROJECT is a one-person independent game studio in Florida, created by a lifelong gamer. I build focused games with memorable mechanics, confident worlds, and the kind of replay value that makes “one more try” impossible to resist.

MADE BY ONE PLAYER ✦ BUILT FOR PLAYERS ✦ ONE MORE TRY ✦ MADE BY ONE PLAYER ✦ BUILT FOR PLAYERS ✦ ONE MORE TRY ✦

TEST THE GAMES

ALPHA APPLICATIONS

YOUR NEXT
PLAYTEST AWAITS.

Alpha applications are open. Choose a game, tell us your platform, and join the list for upcoming closed tests. Selected testers receive a personal invitation when their build is ready.

EXPLORE THE TESTER PORTAL ↗
TESTER ACCESS · BY INVITATION

The Finger Wars pre-alpha playtest is live.

Finger Wars is available to approved testers on Windows PC by invitation. Apply at the tester portal for your personal access code. Whispers of Ages is planned for Q4 2026 (October–December), followed by Padel: The Last Rally in 2027.

APPLY FOR ALPHA ↗
01 · ALPHA PLANNED · Q4 2026

Whispers of Ages™

A new chapter is taking shape. Find future builds, version notes, and testing information here.

VIEW PLAYTEST PAGE ↗
02 · PRE-ALPHA PLAYTEST LIVE · WINDOWS PC · BY INVITATION

Finger Wars™

The Windows PC pre-alpha build is available to approved testers by invitation. Apply for access through the tester portal.

APPLY FOR ACCESS ↗
03 · IN DEVELOPMENT

Beyond the Eight™

Discover the first elemental world. Playtest dates will be announced as development progresses.

EXPLORE THE GAME ↗
04 · ALPHA PLANNED · 2027

Padel: The Last Rally™

The next rally is getting ready. Early builds and installation details will appear on the game’s playtest page.

VIEW PLAYTEST PAGE ↗

BUILD WITH A17PROJECT™

CONNECT WITH THE STUDIO

HELP TAKE
THE NEXT STEP.

A17PROJECT is opening the door to people who can help these games reach their full potential—from publishing partners to the players who test every mechanic.

01

Publishers & Partners

I am looking for publishing, funding, platform, and strategic partners who believe in distinctive independent games.

PARTNERSHIP DETAILS ↗
02

Playtesters

Join upcoming closed tests, play early builds, and help sharpen balance, controls, clarity, and that all-important game feel.

APPLY FOR ALPHA ↗
03

Press & Creators

Cover indie games, stream new discoveries, or build gaming communities? Ask for updates, media assets, and early access opportunities.

GET IN TOUCH ↗

WALLPAPER ART

FREE DOWNLOADS · SWIPE TO EXPLORE

PUBLISHER, PLAYER, CREATOR—
THERE IS A PLACE FOR YOU HERE.

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